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Splitcoast Dirty Dozen Alumni VSN Go to Girl Pretty, Pretty Princess
Join Date: Feb 2006
Location: Suffolk, VA
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I would say use their products on your cards and post them in your SCS gallery and all over your blog and really talk about why you like this certain product or company, that cant hurt at all.
Though I think most people apply to be on DT's when they put calls out.
Yes, the majority of companies that have design teams will have an application process. I've heard of some people being "asked" to be on a DT, but that's usually not the norm...
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{Gallery}{Blog}
I design for: Stampendous!, There She Goes, Technique Tuesday,
SRM Stickers and Deconstructed Sketches.
I say use the products you love a lot and participate in the companies' challenges, contests, and forum if they have one. The best way for a company to discover you is to see what you can do. The SCS gallery is huge and there is so much talent. It is is to get overlooked if you aren't directly participating in the companies' challenges, contests, and forum. All of the teams I am on or have been on have asked me to join the team.
The question I have about this is do you get paid money for this or product?
I have always been curious about that. Although, we love what we do so much that getting paid is an afterthought for me sometimes. It is a dream to be on a design team some day.
The question I have about this is do you get paid money for this or product?
I have always been curious about that. Although, we love what we do so much that getting paid is an afterthought for me sometimes. It is a dream to be on a design team some day.
Lori
It depends on the team. Some give you products to use and/or a discount on their products. Some offer no compensation.
The question I have about this is do you get paid money for this or product?
I have always been curious about that. Although, we love what we do so much that getting paid is an afterthought for me sometimes. It is a dream to be on a design team some day.
Lori
The majority of the teams I've been on have compensated with free merchandise, though they do offer monetary compensation if you are published with their products!
I have only 'applied' to one design team, all others have been by invitation. Keep an eye out on the design team call thread/forum. There are generally two or three companies out there looking at any given time. Also, it doesn't hurt to express interest (via an e-mail) in a team.... then when a spot comes open, you are fresh in their mind!
There's an introductory article that covers the basics of this topic on my website, if you're interested. Here's a link: Stamping Design Team Calls.
Quote:
Originally Posted by lorirn
The question I have about this is do you get paid money for this or product?
I have always been curious about that. Although, we love what we do so much that getting paid is an afterthought for me sometimes. It is a dream to be on a design team some day.
........I have only 'applied' to one design team, all others have been by invitation. Keep an eye out on the design team call thread/forum. There are generally two or three companies out there looking at any given time. Also, it doesn't hurt to express interest (via an e-mail) in a team.... then when a spot comes open, you are fresh in their mind!
As well as the great advice already said, i'd recommend trying to come up with something different to do with a companys products. It's so easy to get caught up in the trap of "just another card with an image on it", but do something that no-one has done before and that will get you noticed.
Easier said than done though lol, every time i come up with a fantastic idea, i get all excited and think it will blow everyone away......then i do a Google search and find out crafters have been doing it for years!
Attention to detail is a major one too. Every so often you come across a make where it just takes your breath away, and usualy all they've done is spent more than just a few minutes knocking a card together. They've paid attention to the finer details that many of us miss, added little things that most would consider a waste of time and stash. Those are the crafters that more often than not get asked to be in design teams.
As well as the great advice already said, i'd recommend trying to come up with something different to do with a companys products. It's so easy to get caught up in the trap of "just another card with an image on it", but do something that no-one has done before and that will get you noticed.
Easier said than done though lol, every time i come up with a fantastic idea, i get all excited and think it will blow everyone away......then i do a Google search and find out crafters have been doing it for years!
Attention to detail is a major one too. Every so often you come across a make where it just takes your breath away, and usualy all they've done is spent more than just a few minutes knocking a card together. They've paid attention to the finer details that many of us miss, added little things that most would consider a waste of time and stash. Those are the crafters that more often than not get asked to be in design teams.
Calv.
You've raised some very good points, Calv.
There are a couple of other ways to build your resum� that haven't been mentioned yet in this thread. First, try out for guest design team spots. Some manufacturers are constantly highlighting different guest designers each month. That position can be a stepping stone to a longer term, either on that company's team or another one. And when you don't make it the first month, apply again. It just might click the next time around.
Second, submit articles for publication. Again, that's easier said than done, but many companies are interested in seeing their products used in the print media. When you have a publication background, that's another point in your favor.
There's a lot of rejection in this field, simply from the sheer numbers of people applying and submitting. Just accept that as part of the game, and try again. Along the way, you are bound to improve, which is a bonus you might not have even considered as part of the process.